Ascend Simulation Lab
Play the gameSimulator version 0.4.1-telemetry
This is a mathematical approximation of the current economy build, not a literal human player. It uses utility-based objective scoring, real-danger panic behavior, stronger Altar personalities, and aggressive equipment purchasing. It also records item saves, shopping behavior, objective choices, and escape rates. Reports can be copied or downloaded and shared back for analysis.
Escape rate
0%
Average run time
0s
Average Altars used
0
Average peak pressure
0
Average maze revisits
0
Most common death
—
Avg. time before portal choice
0s
Enemies alive at portal choice
0
Unused gold at death
0
Skeletons killed by swords
0
Eye detections blocked
0
Cloak contacts absorbed
0
Balance warnings
| Outcome | Runs | Percent |
|---|
Strategy comparison
| Strategy | Runs | Escape rate | Avg. time | Avg. Altars | Peak pressure |
|---|
Item performance
| Item | Purchases | Runs owning item | Protection delivered | Escape rate while owned |
|---|
Objective decisions
| Selected | Count | Percent |
|---|
Death-location heat map
Normalized across different maze sizes. Brighter cells contain more simulated deaths.